The Mound: Omen of Cthulhu has incredible promise, but its execution seems like the team was punching well above their weight. This feels like something that should have been in early access or development for a few more months, not to mention a proper pass for console optimization.
Eldegarde
Extraction-style games have rarely enticed me, largely due to the player vs player systems and the prospect of having them take away much of the progress I’ve made on my gear. However, when games like Eldegarde offer up PvE throughout its offerings, it certainly changes my mind about the genre and gets me intrigued.


