Xenoblade Chronicles 2

Xenoblade Chronicles 2

There were several moments during my 107 hours with Xenoblade Chronicles 2 where I had a love-hate relationship with the game. While the characters, its story, and the gorgeous locations drew me in, the objective marker system, its mixing of high and low-level enemies, and its awful Gacha system for unlocking Blades did everything it could to pull me out of it.

Cat Quest

Cat Quest

I wasn't exactly sure what to expect with a game titled Cat Quest. I had briefly heard about the game through a few gaming podcasts and needed something to fill my time on my Nintendo Switch before I dived headfirst into Xenoblade Chronicles 2. At just $15, I figured why not.

Sonic Forces

Sonic Forces

It's safe to say that Sonic has seen better days. The lightning-fast blue blur of a Hedgehog hasn't been able to produce a memorable and satisfying title in years until the release of Sonic Mania earlier this year, a title, I might add, that was initially crafted by fans of the series rather than an in-house established development team.

Call of Duty: WWII

Call of Duty: WWII

When Activision announced that Call of Duty would be continuing with its trek into the future of war with Call of Duty: Infinite Warfare, fans were outraged. The reveal trailer became one of the most disliked trailers of all time and this led to poor sales when compared to the highs the series was known for.

Wolfenstein 2: The New Colossus

Wolfenstein 2: The New Colossus

Right from the very start, Wolfenstein 2: The New Colossus puts a strong emphasis on its characters and its shock and awe narrative that will stick with you during the 10-12 hour campaign. There were so many moments where I sat there in disbelief to the very scenes that unfolded, the situations the characters found themselves in, and one of the most shocking twists I've seen.

The Evil Within 2

The Evil Within 2

When Shinji Mikami returned to Resident Evil with the fourth title in the main series, he didn't just develop the most popular entry in the franchise, he redefined the third person shooter. There isn't an over-the-shoulder action game out there since 2005 that wasn't in some way influenced by what he and his team had created.