Robocop Rogue City: Unfinished Business

There will be Trouble.

Unfinished Business is the surprisingly quick follow-up to Rogue City, an authentic video game continuation to the first two Robocop films. Peter Weller, who played the titular character for the first two films, returned to the character for Rogue City, a role he hadn't taken on for over 30 years. It allowed the game to feel genuine, and despite that massive gap of playing the character, Weller didn't skip a beat. 

Less than two years since Rogue City, Robocop is back, and where Rogue City was more about exploration and some light cop work, such as dealing with public concerns and issuing out parking tickets, albeit with plenty of action scenes to grant Robocop the excuse to murder hundreds of people, Unfinished Business feels more like the films, speeding along to give Robocop that same excuse to pull out the Auto 9 and wreck some fools, albeit with a minor amount of police work here and there. Pacing wise, it's certainly better than its predecessor.

Taking a page out of The Raid, and even Karl Urban's Dredd, Unfinished Business takes place entirely in the Omni Tower, complete with business and residential zones, as well as lush jungle getaways and the view of a gorgeous beach, even if it is just a series of TV screens. The variety here is pretty decent all things considered, and the action rarely lets up.

Unfinished Business begins with Robocop surveying the carnage left in the wake of a massacre at Metro West, as mercenaries have assaulted the police station to steal Robocop’s mechanical chair. Robocop then heads to Omni Tower, the only place in the city with the amount of power to harness the chair’s true capabilities. While the Omni Tower is just outside of his jurisdiction, Robocop nonetheless is there to bring justice and stop this evil plot, no matter the cost.

What I really appreciate about Unfinished Business is that while the title is designed around endless confrontations and action in tight spaces, it does a lot to build on Robocop as Alex Murphy. While you do get to go behind the gun of Murphy himself for a brief spell, back when he was a beat cop, as well as a few other expeditions outside the framing of Robocop, the game dives deep into Murphy as well as his surprising connection to the Robocop program. It was a surprisingly well told story with some of the best Robocop moments for the character. 

Despite the added layer of depth to the story and character, the mission is absolutely simple; stop the chair from being used to create a backdoor to OCP tech, Robocop included. I do like the connection to this threat and Murphy's past, even if that past isn't connected to the original film, which I've watched recently and damn, it still holds up. Having this personal connection to his past allows Unfinished Business to have some strong emotional moments for the character and the story, something I wasn't expecting even after Rogue City did much of the same thing. Here, it's simply done better. 

Unfinished Business is very much a direct sequel to Rogue City, using the same exact same systems and mechanics. The Auto 9 skill tree is back, as are Robocop’s skills, and the basic controls are all identical here. Despite Unfinished Business being its own stand-alone game, this feels like it could have just been part of the main game, acting like an 8-10 hour-long side quest. It practically feels seamless.

For a deeper dive on many of those same systems, check out my Rogue City review, as Unfinished Business doesn't really change any of those systems and mechanics up, apart from some new finishers and being able to ricochet bullets off certain walls. Still, with the addition of a few new enemy types, including katana-wielding robots, explosive rolling drones, cryo-wielding soldiers, and those with jetpacks, you have a larger number of threats to take on, providing better combat encounters than we found in Rogue City. All in all, it's just a better, more flowing experience that understands what worked so well just two years ago without any of the filler, like issuing out parking tickets or manning the desk for civilian disturbances.

Early into entering the tower, Robocop is contacted by Miranda, a mysterious voice that is able to speak directly with Robocop, open doors for him, and patching him into the radio signal for the mercenaries that have taken over the tower. She's not too terribly trusting of Robocop initially, and the feeling is mutual. They do a good job developing this relationship, and it ends in a moment that feels well handled and impactful, given the stakes. 

While you'll certainly gun down plenty of mercenaries, robots, and other threats, I do wish there were fewer moments where you are breaching doorways. Some happen almost back to back, causing many of them to lose their impact. They were a fun distraction in Rogue City, but given you likely breached 150+ doors here by the time the credits have rolled, it starts to get extremely repetitive.

Apart from dodging behind crumbling pillars due to a system that allows for some wonderful environmental damage, or picking up enemies and chucking them across the battlefield, you'll have a few moments where you holster the Auto 9 and solve some police work. Thankfully, these moments are few and far between, with only a few instances where these areas drag on a bit too much, namely a murder investigation in a science lab that goes a few steps too long. Still, I adored Stella and her allies, allowing for some great character work from Peter Weller as he has to deal with this influx of people aiding in his mission and being super excited about working with Robocop.

Unfinished Business, unfortunately, suffers from insane stuttering and hitching on Xbox Series X. No Town, which is a small town of those down on their luck, hitches almost every street or corner. Thankfully, the game rarely hitches during combat encounters, which would have been absolutely annoying. I honestly don't recall this being an issue in Rogue City, making me wonder if Unfinished Business is handled by a smaller team within Teyon.

The game has the same impressive visuals to its environment, even if the tight spaces and technology-based building doesn't allow for some of Rogue City's best areas; the outdoor environments. While you do eventually see some actual sunlight, the bulk of the game takes place in areas that do well to show off Unreal Engine 5, but are not showpieces in the same way we had with Rogue City, with highly detailed outdoor areas and the rain-slick streets of Old Detroit. And, to add, the people still look like last generation while Robocop looks incredible.

Robocop Rogue City: Unfinished Business is a wonderful follow-up and standalone experience that continues an expertly crafted continuation of Robocop 2. It makes a lot of smart choices to keep the action going, in a setting that works well for the character and the story. While the people element still looks dated, Unfinished Business is nonetheless a visually impressive and action-packed release that every Robocop fan needs to play. 

Developer - Teyon. Publisher - Nacon. Released - July 17th, 2025. Available On - Xbox Series X/S, PS5, GeForce Now, Windows. Rated - (M) Blood and Gore, Intense Violence, Sexual Themes, Strong Language, Use of Drugs. Platform Reviewed - Xbox Series X. Review Access - Review code was provided by the publisher for the purpose of this review.