Nick Toons & The Dice of Destiny

As shallow as a one-sided die.

While I was a tad too old for much of the Nickelodeon craze, Fairly Oddparents, Rugrats, and Jimmy Neutron, I nonetheless enjoy when their properties are well-used. The Kart Racers and All-Star Brawl games have recently been able to add the personality of the shows to their games with a ton of voice-work by the original cast, as well as a diverse variety of characters, gameplay styles, and more. While Dice of Destiny is a solid idea, taking these characters and injecting them into a Diablo-like, the game simply is far too shallow and repetitive to really maintain much interest beyond the appeal of these timeless characters. 

The Dice of Destiny begins with Timmy Turner and his Fairy Godparents, Cosmo and Wanda, playing a round of his favorite adventure board game, Creatures and Chasms. Wanting more out of the game since he always wins, he wishes to play the game for real. However, the dice that are part of his game have other plans and transport him, Cosmo, and Wanda, as well as numerous other Nickelodeon characters, to the mystical world his game is based on. However, as he soon discovers this, other characters have seen elements of their worlds implemented here as well, such as the Sewers from Teenage Mutant Ninja Turtles, the forests of Bikini Bottom, and the ghostly world of Danny Phantom, among others. 

Taking these characters and putting them in an isometric action adventure game that borrows some elements from the genre, especially the likes of Diablo, is a smart move and should be great on paper. However, the execution here is so paper-thin and repetitive, with locations consisting of just the same environments, or at least what appears to be the same locations, and placing you at different starting points, or flipping and mirroring the levels. While the levels don’t appear to be procedurally generated, they do appear to be put together like building blocks, with huge chunks of the same locations plunked down and calling it a day. The entire 7th and 8th sections of levels are pretty much just the same fairy forest level with slight variations. This is true of much of the start of the game as well. It really is apparent and stands out in a bad way. 

The cast of the game may also not be to most people’s favorites, and it is pretty limited to just 9 playable characters, with numerous guest stars that serve as shops or just background filler. Playable is Timmy Turner, SpongeBob SquarePants, Leonardo, Susie, Sandy, Katara, Danny Phantom, Jimmy Neutron, and Jenny. You’ll unlock many of these as you complete entire stages. As you gather in the hub world of The Tangle, you’ll be joined by Pearl Krabs, Mrs. Puff, Tommy Pickles, Gary, Donatello, Raphael, Michelangelo, Carl Wheezer, Sheen, and many more. It’s a shame that Mikey and Raph are not playable since they are just there to talk to. Regardless, the cast does feature some of the least popular characters of their respective series, while having their most popular characters either not part of this game, or that they are relegated to being an NPC.

Each of these characters will have side quests or requests that are baked into being a main objective, such as getting Tommy the ingredients he needs for chocolate milk, or getting all the components to make a pizza for Mikey. This game will certainly work for a younger audience, but for those who grew up with these characters, some of the objectives are a bit too bland and boring. 

The main story has Timmy and the group searching for the Dice of Destiny, each locked behind the boss battle of their respective levels. You’ll run into a few villains that have banded together as the Flame Fatale, which consists of Angela from Rugrats, Azula from The Last Airbender, and Ember from Danny Phantom. There is one final villain that they refer as the Dungeon Master, and while their identity is a solid idea, I was never a fan of that franchise, so its impact wasn’t as good as it could have been. Still, it makes sense, and the drive behind who it was was a smart idea. 

As you level up, your level remains the same regardless of the character you choose to play as. This allows you to instantly allot the skills to a new character, or buy armor and weapons that accommodate their level. I will say that the whole UI for the weapons, armor, and talismans is janky to the point where it is far too easy to accidentally unequip items or select the item when you want to swap it out. I also had numerous times where, upon returning to my game via Quick Resume, that my DLC outfits were gone, and that my weapons and armor were unequipped. 

Each character fits a certain archetype within their Dungeons and Dragons-like take on Creatures and Chasms. Timmy Turner and Susie are your magic dealers as a Wizard and Enchantress, with SpongeBob, Leonardo, and Sandy serving as your basic melee types, with Katara from The Last Airbender having those skills, but also those of a healer. Danny Phantom, Jimmy, and Jenny then serve as your ranged types, which come in handy for a mission where you need to keep a cup intact. This was the most frustrating level and was only completed since we would inch our way up and use Jimmy’s turrets and Jenny’s ranged attacks to protect the cup. 

As you progress, you’ll open up shops for armor, weapons, and potions, allowing you to get fitted for the mission ahead. Missions can increase or decrease your difficulty, but choosing the lower difficulty does stop high level gear from spawning in. The game is certainly made for multiplayer in some regards, which does balance out some of the encounters, but the levels are so tight and narrow that it is hard for four players to really excel here. Two was perfect and that is how I played the bulk of the adventure. 

One oddity that puzzled me was the boss levels. They begin with a long trek through environmental hazards that have no enemies, and then a refill of your potions before the fight itself. This felt like a waste of a level. Now, the boss encounters are fine enough, with one standout for its conclusion, but I do wish the fights were a bit more varied as they all sort of feel the same. Once completed, you can then fight a shadow version of them as a way of making sense of fighting them again. 

Enemies all flavor the respective locations they are in, and I wish that wasn’t the case. You start to see a lot of the same types, and some, like the Mousers, are only found in the sewers. I wish they would have ended up elsewhere and kept the variety going instead of each location having the same four or five types. However, given that you can usually just walk past them to the goal, provided you still tackle your objective, some levels can be completed with almost no combat. 

Environments are also so cramped that you often have to destroy boxes or barrels to even walk by. Sure, they have gold and potions in them and you are likely to want those as well, despite having more gold than you’ll ever spend, but when you are dodging and navigating each location during combat, you can often get stuck on objectives, such as pillars and spike traps if they are too close together. This happened a lot. 

I wish I could say that the general combat and experience here is sound, but with how the levels are constructed, and the reuse of almost entire environments to fill out four levels per location, it’s hard to really see much value here in what the studio has put together. I like the cutscenes and the teaming up of these characters, even hinting they have joined forces before, but are not sure where, but the gameplay around all of this is the same ten minutes over and over again to make up a roughly six-hour adventure. With a lack of variety to shake things up and a fairly disappointing roster of characters, it simply rolls low and takes the damage. 

Developer - Fair Play Labs, Petit Fabrik.
Publisher - GameMill Entertainment. Released - September 30th, 2025. Available On - Xbox Series X/S, PS5, Nintendo Switch, PC. Rated - (E10+) - Fantasy Violence. Platform Reviewed - Xbox Series X/S.
Review Access - Review code was provided by the publisher for the purpose of this review.