Beastro is a fun and refreshing take on the typical Rougelite genre, as instead of going out on the runs yourself, you make the meals that the caretakers eat before they head out on their mission. In Beastro, you are not a fighter; you are a chief who runs the local eatery. You are tasked with making meals and feeding the townspeople with delicious delicacies to keep them full and satisfied.
However, there is one customer who asks for something a bit different, as they are the caretakers. The caretakers ask for a meal that is different from what the locals regularly request, and these meals are a bit different from the others that you make. These meals actually help to build the deck that the caretaker will use in the expeditions they take on.
Each ingredient has a different flavour, which adds a different card to their deck. To get different ingredients, you can either forage them from around town, fish for them, or grow them in your own farm.
Making sure you have a good balance of flavours is key to helping strengthen the caretaker and give them the best chance to succeed in their expedition. Once you have made your dish for the caretaker and closed up for the day, the Roguelite part of the day comes into play.
You first pick a path for them to take based on the resources you wish to get. At some point, you will run into a fight, and this is when your deck comes into play. In battle, you play cards to try to beat your opponent. You can play a stronger version of the same card, or a card that balances the opponent’s card and halves its value. If you can, you can also try to enhance your own card to increase its value in an attempt to win. In all,
Beastro is a fun and fresh take on the Roguelite genre. In fact, I was so engaged in the demo that when it ended, I was a bit sad, as I wished to keep playing and enjoy the game. I look forward to the full release so I can continue the journey that is Beastro, prepping foods, enhancing my cards, and taking it all in, one meal at a time.

