Killing Floor 3

Killing Floor 3

Killing Floor 3 is vastly more enjoyable with friends as you are communicating and joking around, thanks to full crossplay support, something that Killing Floor 2 didn’t have. The repetition isn’t so apparent then, but it’s hard to nonetheless stick with it after fighting the same three bosses over and over again.

Everybody's Golf: Hot Shots

Everybody's Golf: Hot Shots

Everybody’s Golf: Hot Shots is a brand new entry that you can play on PS5, PC, or even the Nintendo Switch! All the classic gameplay returns with a host of new characters, all new courses, and tons of things to collect. Grab a club and start swinging!

Indiana Jones and the Great Circle: Order of Giants DLC

Indiana Jones and the Great Circle: Order of Giants DLC

While Order of Giants does fine in its offering, it lacks the excitement of the campaign and provides far too simple puzzles across its roughly 8 to 10 hours in length. It’s more of The Great Circle, but that just isn’t enough this time.

Monmusu Girls: Autobattler

Monmusu Girls: Autobattler

Developed my Meowspirit, Monsmuso Girls: Autobattler is exactly what you think it is, an Autobattler decked out in several layers of fanservice, with a colorful and vibrant bunch of waifu ladies ready to conquer the minions of the resurrected Demon King.

Jotunnslayer: Hordes of Hel

Jotunnslayer: Hordes of Hel

Jotunnslayer: Hordes of Hel is the latest Vampire Survivors-like, but it brings with it a greater degree of detail and visuals to its gameplay. As a Viking, Ranger, Dwarf, a banished Valkyrie, and more, you’ll combine your power with the very gods to conquer your foes.

Metal Eden

Metal Eden

Metal Eden is a fast-paced shooter that rarely lets up. It's a cyberpunk dystopian arena shooter that is drenched in the brilliance of the same aesthetic that made Ruiner such a visual feast. It's bombastic, fast-paced, and has some of the best feeling gunplay I've ever experienced.

The Knightling

The Knightling

Knightling has some great ideas and its story is certainly the game's best element. But, the unresponsive combat is the game's biggest failing, and makes encounters more about survival than achieving victory.

Story of Seasons: Grand Bazaar

Story of Seasons: Grand Bazaar

Grand Bazaar is a well-crafted and charming story with gorgeous and colorful landscapes, ripe with vegetation swaying in the wind and populated with endearing folks more than happy to help or welcome you to their quaint, breezy town of Zephyr.

Shinobi: Art of Vengeance

Shinobi: Art of Vengeance

Shinobi: Art of Vengeance is truly fantastic, and hits all the right beats for the genre, and its combat progression keeps Joe Musashi powerful without feeling unstoppable, due to some fantastic work with its roster of enemies and bosses.

Echoes of the End

Echoes of the End

Echoes of the End was an extremely fun game that, while flawed in several ways, reminded me of why I love third-person adventure games. It joins the ranks of some of my favorite in the genre with some smart choices around its cast and the ways it attempts to keep combat and exploration fresh.

Grand Emprise 2: Portals Apart

Grand Emprise 2: Portals Apart

Portals Apart is full of quick progression and fast-paced exploration, which leads to a game that has its resolution come out of nowhere, making it feel more like a proof of concept than a fully explored game.

9 Years of Shadows

9 Years of Shadows

As color is drained from the land, and as tragic events have consumed her life, Europa takes it upon herself to finally get answers to this curse and to rid it once and for all, even at the cost of her life. This Metroidvania has some ok ideas, but several mechanics hold it back from competing with the greats.

Death Stranding 2: On The Beach

Death Stranding 2: On The Beach

With its unique gameplay structure and bizarre world, I never thought I needed a sequel; it felt complete in all the right ways. Death Stranding stood alone as the most unique AAA experience I’ve played in a long time, but it felt like a unique experience that didn’t need continuation. Boy, was I wrong.

Fallen City Brawl

Fallen City Brawl

As Fallen City is under siege, four strangers will come together to put an end to Ignition Gear. As a throw back to the arcade brawlers, Fallen City Brawl is good, but rarely presents anything new or engaging. It’s fun, quick, and solid in two-player, it’s just too damn easy.

Chained Echoes: Ashes of Elrant

Chained Echoes: Ashes of Elrant

While there are a few excellent moments here, especially one in particular, the DLC, Ashes of Elrant, was not quite the adventure I wanted. I was surprised how straight forward and lean it was, given the lead up into it stating that this was meant to be this “massive” DLC.

Maiden Cops

Maiden Cops

When Maiden City is under attack, who yah gonna call? The Maiden Cops, of course! Join Priscila Salamander, Nina Usagi, and Meiga Holstaur as they lead the charge and stop the Liberators from taking over the city!

Ninja Gaiden: Ragebound

Ninja Gaiden: Ragebound

Ninja Gaiden returns to its 2D roots with Ragebound, an adventure that sees two bitter rivals forced to team up to stop a demonic invasion. Kenji of the Hayabusa Clan, and Kumori of the Black Spider Clan face their greatest adventure yet.

Robocop Rogue City: Unfinished Business

Robocop Rogue City: Unfinished Business

Robocop Rogue City: Unfinished Business is a wonderful follow-up and standalone experience that continues an expertly crafted continuation of Robocop 2. It makes a lot of smart choices to keep the action going, in a setting that works well for the character and the story.

Mario Kart World

Mario Kart World

Mario Kart World may not be the revolutionary upgrade fans have wanted, especially after the feature and content-rich Mario Kart 8, but it presents a scale the series hasn't seen yet. Should Mario Kart World add in new racers and even expand its courses, then I think the game will see a long life ahead of it.

Wuchang: Fallen Feathers

Wuchang: Fallen Feathers

Wuchang: Fallen Feathers could have been this studio's Lies of P moment, but much of its design creates unnecessary friction toward the player that can feel off-putting and can leave you scratching your head on where to go next.