Originally released on the PlayStation 2 back in 2001, Capcom has splashed a new coat of paint on the original Onimusha. While I would have preferred to have seen a remaster of the superior version that released a year later on the original Xbox, it is still an absolute delight to revisit one of Capcom’s greatest, and yet lesser known, franchises.
When Darksiders 2 was released, it was better in nearly every way, It was a stellar sequel that paved the way for future installments to adapt and innovate upon. However, Darksiders 3 feels like lesser of a sequel than its predecessor, and more of a step backwards for the franchise, despite being a fairly enjoyable experience.
While certain aspects of the game work extremely well and can be a very enjoyable time with the right group of friends, Fallout 76 is a technical mess that lacks polish in nearly every moment to moment experience the game offers. Fallout 76 is most certainly a good game, it just doesn’t feel anywhere remotely finished.
Where Red Dead Redemption 2 excels so perfectly is in its storytelling. It’s not a far off assessment to say that this might very well be one of the best written games ever crafted, not only in its main quest, but in its side activities as well. In fact, the side quests are probably my favorite moments I’ve had during my 60+ hours with the game.
While I was quite taken with Origin’s use of Egyptian history, albeit a mostly fictional one, Its mechanical flaws and mediocre side-quests held it back from being a truly remarkable game. While some of those flaws still exist here in its follow-up, Odyssey improves greatly on its open world, its quests, and offers us a better game overall.
With the announcement that Game Pass would include all future first party titles on the day of their release, I recently got behind the wheel of Forza Horizon 4 and left my backlog in the dust. While often overlooked during conversations about first party dominance, Forza Horizon 4 is one of the best brand exclusives out there right now and a much needed win for Microsoft.
Lara Croft has been a gaming icon for over twenty years, spanning numerous reboots and three major motion pictures. The character has been portrayed by several actresses, all doing their part to bring the character to life in one form or another. When Crystal Dynamics rebooted the franchise some five years ago, it reintroduced us to Lara Croft all over again.
While 2015's Helldivers did manage to be a fairly entertaining title, it failed to be memorable or leave a lasting impression like other titles of its ilk. Warhammer 40K - Inquisitor: Martyr is the latest sci-fi based hack and slash dungeon crawler to see a release and while it is certainly fun and action-packed, the title is certainly rough around the edges.
Where Warhammer: Vermintide and its recent sequel at least looked to build upon the Left 4 Dead formula with their progression system and fantasy setting, Earthfall simply tries to exist by running around in the skin of Left 4 Dead, expecting different results with what can feel like a bare minimum effort.
Blending Left 4 Dead with the Warhammer fantasy genre almost seems like a match made in heaven. The original Vermintide shamelessly borrowed from the Left 4 Dead formula while keeping the action consistently flowing and offering up a diverse cast that would banter back and forth as we chopped up the hundreds of enemies that came our way.
Ever since Destiny 2 launched, the community has been very vocal about the state of the game. Its first expansion, Curse of Osiris, was not well received, and several recent updates have come across as nothing more than half measures. Much of the player base has dropped off and moved on to other games and this latest expansion may not quite have what it takes to lure everyone back, at least presently.
I've played my fair share of bad games; mechanically broken ones, or those that are barely capable of keeping your attention. I've played numerous titles that have cumbersome controls, countless glitches, and stories and voice acting so bad you have to wonder what publisher would want it being associated with their brand.
When Ubisoft released Assassin's Creed: Origins, late last year, it was a title that broke free of a few Ubisoft gameplay traditions. It certainly made substantial strides in regards to refining its gameplay, but it still contained many elements that people have come to expect from a typical Ubisoft release.