Ever since Destiny 2 launched, the community has been very vocal about the state of the game. Its first expansion, Curse of Osiris, was not well received, and several recent updates have come across as nothing more than half measures. Much of the player base has dropped off and moved on to other games and this latest expansion may not quite have what it takes to lure everyone back, at least presently.
I've played my fair share of bad games; mechanically broken ones, or those that are barely capable of keeping your attention. I've played numerous titles that have cumbersome controls, countless glitches, and stories and voice acting so bad you have to wonder what publisher would want it being associated with their brand.
When Ubisoft released Assassin's Creed: Origins, late last year, it was a title that broke free of a few Ubisoft gameplay traditions. It certainly made substantial strides in regards to refining its gameplay, but it still contained many elements that people have come to expect from a typical Ubisoft release.
We were on the Island when we first heard the volley of cannonballs soaring through the air, pelting our ship into the bottom of the deep blue. We were attempting to solve one of our treasure map riddles when one of my fellow pirate companions hit paydirt when we all heard that satisfying crunch when their shovel found the chest.
Metal Gear Survive was never going to win over most gamers. From its announcement, the game was fighting a losing battle, one it had zero chance of winning. The damage done to Konami's image and legacy was tarnished with how it handled Metal Gear creator, Hideo Kojima's exit and departure from the studio.
I've only ever been a casual fan of the Dragon Ball anime and never once read any of the manga pertaining to the long-running series. It's never been a franchise that sparked my interest to any large degree yet I've almost always checked out the story-based games like the Xenoverse series and even as far back as Dragon Ball Z: Sagas.
It's safe to say that Sonic has seen better days. The lightning-fast blue blur of a Hedgehog hasn't been able to produce a memorable and satisfying title in years until the release of Sonic Mania earlier this year, a title, I might add, that was initially crafted by fans of the series rather than an in-house established development team.
When Activision announced that Call of Duty would be continuing with its trek into the future of war with Call of Duty: Infinite Warfare, fans were outraged. The reveal trailer became one of the most disliked trailers of all time and this led to poor sales when compared to the highs the series was known for.
Right from the very start, Wolfenstein 2: The New Colossus puts a strong emphasis on its characters and its shock and awe narrative that will stick with you during the 10-12 hour campaign. There were so many moments where I sat there in disbelief to the very scenes that unfolded, the situations the characters found themselves in, and one of the most shocking twists I've seen.
When Shinji Mikami returned to Resident Evil with the fourth title in the main series, he didn't just develop the most popular entry in the franchise, he redefined the third person shooter. There isn't an over-the-shoulder action game out there since 2005 that wasn't in some way influenced by what he and his team had created.