Back in the summer of 2013, Santa Monica Studios Creative Director, Cory Barlog, had the insurmountable task of starting work on the latest iteration of the beloved God of War series. This was a franchise that helped define the PlayStation 2, some 15 years ago.
I'll most definitely be approaching this review with a very unpopular opinion; I didn't care for the original Shadow of the Colossus. For the efforts made by Team ICO, the title sharing their very namesake; ICO, was a vastly superior game, in my opinion.
When you mention that a game contains a feature-set of colorful characters and a selection of mini-games, one can't help but think of Mario Party, Nintendo's juggernaut party franchise. While Jack Box Party Games has been doing its own thing quite well for the past few years, you can't help but look to compare a game like Frantics to that of Mario Party.
SuperMassive Games was a studio that put themselves on the map with Until Dawn, a choose your own adventure title with a few celebrity-faced teens trapped on a mountain with a deranged killer. It was an extremely fun game that saw the studio create a few spin-offs and even another choice based adventure in Hidden Agenda.
While you wouldn't know it by its title, The Inpatient serves as a VR prequel to 2015's Until Dawn. While your enjoyment of the title isn't fully dependent on having played the original, the backstory and lore built around the game is marginally enhanced if you have.
When you combine the talents of William Pugh, who worked on The Stanley Parable, and Justin Roiland, who is the co-creator of the widely popular and cult-followed Rick and Morty, you were bound to get something quite odd, yet still very intriguing.
Hellblade is an experience. It is also a discussion about mental health, a subject often considered taboo in many forms of entertainment, let alone one being addressed through a video game. While characters with mental health issues do exist in the industry, they are rarely ever positioned as the main protagonist.
Horizon Zero Dawn is one of the best games I've ever played, and frankly, one of the best looking video games ever crafted. Its combat was fast, ferocious, and made even more impressive due to its robotic cast of creatures that you could literally dismember with a well-placed arrow or set up traps to bring that lumbering beast down to the ground.
While you may not know the studio by name, Supermassive Games was the team behind the successful, yet somewhat overlooked, Until Dawn; a choose-your-own-adventure game about a group of teenagers being hunted down one by one by a mysterious killer.
Senran Kagura is the very face of fan service, in fact, it may be its strongest quality. From torn clothes during intense Ninja Arts, or through various beach activities, Senran Kagura is a series of cleavage shots and upskirt moments and there is no denying it.